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Not that I’m saying Nintendo are right or wrong to be so aggressive about this stuff but it’s their games and they can act like that if they want, so I really don’t know why people keep testing them like this. Why do people do this? How can you be so clever as to make such things and not realise that Nintendo are going to shut you down? They don’t just make them stop either, but prove they’ve wiped their hard drives, etc. The thing that I find really odd though is the fan projects, like the Metroid remake and the fake Pokémon sequels. What were these people thinking? Their five minutes of internet fame cost them £100,000 and presumably their jobs, which I’m guessing they don’t feel was worth it so that people got to find out about Gigantamax, or whatever it was, a month early. That story about Nintendo suing those leakers, and the lengths they went to to get them, did make me laugh. What other remakes/remasters would GC readers like to see from the Master System? As unlikely as it is, I’d love to see Master System Sonic 1 and 2 and the original Asterix given the same treatment one day. The Master System is often overlooked due to the fact that hardly anyone bought it in Japan or the US, but finally it seems that publishers have woken up to its potential audience in Europe and other territories. It was the first console game I ever played, on my sixth birthday to be precise. I have to say it almost brought a tear to my eye to see this forgotten gem remade for 2021. Thanks for the Alex Kidd In Miracle World DX review. I don’t even know what they’d do with a new Silent Hill after all these years, other than do a remake and call it a new game.
#SONIC GENERATIONS 2D REMAKE FAN GAM SERIES#
Serious and scary survival horrors don’t sell in any kind of major way and if I was them I’d just sell the franchise to some indie developer or something, maybe keep a percentage of the profits or something.Ĭastlevania seems a much better bet given the Netflix series and I do expect to hear something about that in the next year or so, but even that will probably get outsourced to someone else (MercurySteam probably).
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Is it me or is Silent Hill a really weird franchise to be talking about all these years later considering it was never a big seller and everything after 3 was somewhere between average and awful? If I was Konami, a company that barely seems interested in making any video games nowadays, it’d be absolutely last on my list of franchises to try and bring back. It’s punishing, yes, but also hugely compulsive. PS: A quick mention for a little gem of a title that seemed to slip under the radar a few years back: Bad North. Of course, by the time of Super Mario Galaxy, Nintendo’s confidence and understanding of 3D space was considerably more advanced Super Mario Galaxy 2 arguably having much more in common with Super Mario World, not least in terms of its pace, linearity and precision, than Super Mario 64.
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Rather than challenging the player to negotiate an intricate 2D obstacle course, involving perfectly timed jumps, the essence of 3D Mario was the simple joy of movement. Whilst 2D Mario was all about very precise mechanics and platforming, EAD were wise enough to identify the challenges of attempting to translate this into 3D space perhaps chief amongst them, the design of a functional and unobtrusive camera. The 25th anniversary of Super Mario 64 reminded me of an often overlooked aspect of Nintendo’s achievement in taking Mario from 2D to 3D: managing to retain the essence of the series charm whilst being, fundamentally, a quite different experience.